Game Designer

I was a game developer before I even knew that was a real career. As a kid, whenever a video game had a level editor, I booted it up to make something fun and unique. Through some kind of miracle or science I turned my passion for video games into a career.

My start in this industry was as a Level Designer, but I have since grown into a full fledged Game Designer. At Graphite Lab I am both a game designer and scrum master. I work masterminding game ideas (muahhahaha) while helping our engineers and artists to achieve their goals and keep projects on schedule.

Picking a favorite game is like Sophie’s choice for me. I love far too many games to list here, but if I had to pick 3 from the golden age of PC gaming, I’d pick Deus Ex, Age of Wonders, and Planescape Torment.